Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. It has no damage modifiers or unique status effects. thanks for the help everyone! Corrosive is created by combining Toxin and Electricity. Enemies will get tankier just by scaling health. These are the most common damage types. My proposed impact and puncture rework These are the most common damage types. And impact as a base element is good against shields. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. 5. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. You need to be a member in order to leave a comment. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Valve Corporation. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . (It's weaker than pure Viral before you even pair it with Slash.). i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Out of the three i would say impact is the least important, unless you're fighting against corpus. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Yet, anything someone says thatregards nerffing that power, isrejected by the community. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Rupture It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. If you're a new player, we recommend Corrosive and Heat. Trading Tax Im sorry for the long post, im just trying to reply to everyone without double posting . If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. The mods that increase the damage of a type is the percentage of that damage type, not total. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. A mod for +10% puncture would do absolutely nothing. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. The problem with scaling armor in a nutshell. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. generally they aren't too helpful, because for whatever reason, they max out at just +60%. New Impact to Slash Mods Hot or Not?! Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Void and True damage are two unique damage types that are fairly rare. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Scaling armorbreaks the balance between damage types. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. Can be obtained from transmututation Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Melee units are unaffected by Blast's status effect. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Thanks! Stacks indefinitely, but only ten stacks are shown at a time. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Impact: Impact Damage is one of the three physical damage types. This is what i was intending to mean, i just didnt indicate it with so much detail. For safety, rockets arm after traveling a safe distance. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. That's because Corrosive has a +75% against Ferrite. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. 1 mod = 5 stacks (resets at 5 stacks) Edit Preferences It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Polarity In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Tradeable Sourced from official drop table repository. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. Synoid Helicor. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Found the internet! Impact: Impact Damage is one of the three physical damage types. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. 2020 Digital Extremes Ltd. All rights reserved. Slash only seems broken because armor mechanics in this game are. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. You rarely see Radiation used in high-level content except for status primers and niche builds. Each of these will have an elemental status tied to them. IPS stat mods can look something like this. Thanks! The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Asked by if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Am I right or do I have it completely wrong? This chance is doubled when the weapon's fire rate is below 2.5. For safety, rockets arm after traveling a safe distance. Sad too because I already lvled up some of them thinking I was going to need them. Sourced from official drop table repository. Only use this on a status primer. Only Physical damage type worth a damn is Slash. Exactly 50% of its IPS damage is Slash, so it will not split bodies. Option 2: Secondary stat increaseonthe IPS mods. That's the issue. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg.